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The Alchemist's Lab allows you to craft certain pieces of furniture, and certain advanced resources.

Tile Cost: 200 Gold
Per Tile Bonus(Level 4+) : +1% Crafting Speed

Level Upgrade Requirements Upgrade Time Benefits Accumulated Benefits
1 Library 3 N/A none none
2 30 mins
  • +2 Max. Storage
  • +1 Safe from Looting
  • Experience Rate: +2
  • +2 Max. Storage
  • +1 Safe from Looting
  • Experience Rate: +2
3 2 hours
  • +4 Max.Storage
  • +2 Safe from Looting
  • Experience Rate: +6
  • +6 Max.Storage
  • +3 Safe from Looting
  • Experience Rate: +8
4 6 hours
  • +6 Max. Storage
  • +3 Safe from Looting
  • Crafting Speed: +9%
  • Experience Rate: +12
  • +12 Max. Storage
  • +6 Safe from Looting
  • Crafting Speed: +9%
  • Experience Rate: +20
5 12 hours
  • +6 Max. Storage
  • +3 Safe from Looting
  • Experience Rate: +25
  • +18 Max. Storage
  • +9 Safe from Looting
  • Experience Rate: +45

Benefits of increasing level replace the previous level and stack with the bonus from tiles.

Related Craftables Edit

Crafted Resources are Resources that need to be crafted from natural resources; they are not found naturally.

Name Crafting Materials Crafting Time Stored In Technology Requirement Level Requirement
Crystite 200 Crystals, 10 Gold, 100 P.Water 0:03:00 Storage Room Arcane Smithing Alchemist's_Lab 2
Ashen Stone 75 P. Earth, 75 P. Fire, 50 Gold 0:05:00 Elements Confine Primal Stone Cutting Alchemist's_Lab 3
Prismatic Glass 200 Crystal, 200 P. Earth, 200 P. Fire, 200 P. Ice, 200 P. Water, 40 Gold 0:08:00 Storage Room Basic Alchemical Reactions Alchemist's_Lab 3
Mana Spark 5000 Crystal, 300 P. Water, 300 P. Fire 0:20:00 Elements Confine Mana Forging Alchemist's_Lab 3
Explosive Grog 20 Gold, 200 Primordial Water, 100 Primordial Fire, 50 Deep Ochre 0:04:00 Elements Confine Volatile Alchemy Alchemist's_Lab 3

Furniture

Name Type Time Benefits Unlocking Research Level Requirement Crafting Cost
Astral Beacon Spellcasting Chamber 4 06:00 Training Queue Size: +2 Spellcasting Chamber D17 Rift to the Underworld Alchemist's_Lab 4 1200 Gold, 160 Crystite, 5 Mana Spark, 40 Prismatic Glass, 500 Diamond
Astral Column Spellcasting Chamber 3 01:30 Training Queue Size: +1 Spellcasting Chamber D15 Principals of Battle Magic Alchemist's_Lab 3 250 Gold, 90 Crystite, 3 Mana Spark, 20 Prismatic Glass, 200 Diamond
Astral Spire Spellcasting Chamber 5 16:00 Training Queue Size: +3 Spellcasting Chamber D19 Master Combat Training Alchemist's_Lab 5 5000 Gold, 220 Crystite, 8 Mana Spark, 60 Prismatic Glass, 700 Diamond
Blood Thistle Bloom Crypt 3 01:00 +10% Undead Maximum Happiness D11 No Rest for the Dead Alchemist's_Lab 3 100 Gold, 800 Primordial Earth, 25 Goblin Twine
Blood Thistle Patch Crypt 4 10:00 +40% Undead Maximum Happiness D18 Greater Stone Binding Alchemist's_Lab 5 1000 Gold, 5000 Primordial Earth, 1100 Ruby, 120 Goblin Twine
Blood Thistle Plant Crypt 3 03:00 +20% Undead Maximum Happiness D14 Stone Binding Alchemist's_Lab 4 500 Gold, 2200 Primordial Earth, 400 Ruby, 50 Goblin Twine
Conjuring Circle Portal 3 02:00 +10% Goblin Carry Capacity D12 Dimensional Warping Alchemist's_Lab 4 300 Gold, 400 Ruby, 7 Mana Spark, 20 Prismatic Glass
Cult Object Coven 5 04:00 Maximum Level: +10 Balrog C15 Pact with the Underworld Alchemist's_Lab 4 1000 Gold, 1500 Ruby, 120 Shallow Mantle, 30 Prismatic Glass
Ethereal Cube Elements Confine 2 01:00 +25% Storage Bonus D06 Control of the Elements Alchemist's_Lab 2 100 Gold, 900 Crystal
Ethereal Cube Array Elements Confine 2 03:00 +50% Storage Bonus D11 No Rest for the Dead Alchemist's_Lab 3 500 Gold, 1 Mana Spark, 8 Prismatic Glass
Ethereal Cube Stack Elements Confine 3 06:00 +200% Storage Bonus D14 Stone Binding Alchemist's_Lab 4 1200 Gold, 3 Mana Spark, 16 Prismatic Glass
Food Container Farm 3 05:00 Stack Size: +50% D11 No Rest for the Dead Alchemist's_Lab 3 250 Gold, 2500 Primordial Earth, 2500 Primordial Water, 80 Dense Basalt
Food Vat Farm 4 12:00 Stack Size: +100% D14 Stone Binding Alchemist's_Lab 4 1000 Gold, 4000 Primordial Earth, 4000 Primordial Water, 200 Dense Basalt, 1 Mana Spark
Invocation Circle Portal Room 4 06:00 +20% Goblin Carry Capacity D16 Advanced Combat Training Alchemist's_Lab 5 1500 Gold, 1200 Ruby, 100 Diamond, 20 Mana Spark, 70 Prismatic Glass
Looking Glass Spellcasting Chamber 4 06:00 Training Speed: +20% Spellcasting Chamber D17 Rift to the Underworld Alchemist's_Lab 5 1200 Gold, 80 Prismatic Glass, 6 Mithril Ingot
Mirror Spellcasting Chamber 3 01:30 Training Speed: +10% Spellcasting Chamber D16 Advanced Combat Training Alchemist's_Lab 4 250 Gold, 30 Prismatic Glass, 2 Mithril Ingot
Plangency Stone Portal Room 4 06:00 +10% Goblin Shipping Speed, +10% Goblin Scouting Speed A15 Volatile Alchemy Alchemist's_Lab 5 1500 Gold, 800 Diamond, 3000 Quicksilver, 20 Mana Spark, 10 Whirling Gizmos
Resonance Stone Portal 5 16:00 +20% Goblin Shipping Speed, +20% Goblin Scouting Speed D19 Master Combat Training Alchemist's_Lab 5 5000 Gold, 60 Heart of the Earth, 1200 Diamond, 6000 Quicksilver, 40 Mana Spark, 20 Whirling Gizmos
Reverberation Stone Portal 3 02:00 +5% Goblin Shipping Speed, +5% Goblin Scouting Speed D12 Dimensional Warping Alchemist's_Lab 4 300 Gold, 1200 Moonstone, 1000 Quicksilver, 5 Mana Spark
Slug Conservatory Farm 5 12:00 Bonus: +600% Food Production Rate D15 Principals of Battle Magic Alchemist's_Lab 4 1000 Gold, 50 Goblin Twine, 30 Prismatic Glass, 300 Quicksilver, 500 Dense Basalt, 3 Whirling Gizmos
Slug Enclosure Farm 3 01:00 Bonus: +200% Food Production Rate D07 Hellish Cooking Alchemist's_Lab 2 50 Gold, 10 Goblin Twine, 12 Crystite, 200 Primordial Water
Slug Nursery Farm 4 05:00 Bonus: +400% Food Production Rate D11 No Rest for the Dead Alchemist's_Lab 3 250 Gold, 25 Goblin Twine, 10 Prismatic Glass, 150 Quicksilver, 300 Dense Basalt
Small Rift Spellcasting Chamber 2 04:00 Population Benefit: 1x Imp C10 Attunement with the Underworld Alchemist's_Lab 3 500 Gold, 4 Mana Spark
Summoning Circle Portal 5 16:00 +40% Goblin Carry Capacity D19 Master Combat Training Alchemist's_Lab 5 5000 Gold, 300 Diamond, 50 Mana Spark, 160 Prismatic Glass, 2600 Ruby
Talisman Coven 5 10:00 Maximum Level: +20 Balrog D16 Advanced Combat Training Alchemist's_Lab 5 5000 Gold, 4000 Ruby, 600 Diamond, 300 Shallow Mantle, 90 Prismatic Glass
Ward of Banishment Elements Confine 3 06:00 +2000 Amount Safe from Looting D13 Inescapable Confinement Alchemist's_Lab 4 1200 Gold, 2000 Primordial Ice, 60 Crystite, 200 Quicksilver, 100Moonstone
Ward of Containment Elements Confine 2 01:00 +500 Amount Safe from Looting Alchemist's_Lab 2 100 Gold, 200 Iron, 1000 Crystal
Ward of Isolation Elements Confine 2 03:00 +1000 Amount Safe From Looting D10 Subterfuge Construction Alchemist's_Lab 3 500 Gold, 800 Primordial Ice, 30 Crystite, 50 Quicksilver
Fiery Candelabra Alchemist's_Lab 3 01:00 Crafting Speed +10% D10 Subterfuge Construction Workshop 3 100 Gold, 30 Crystite, 700 Primordial Fire
Test Tube Rack Alchemist's_Lab 3 01:00 +50% Storage Bonus, +1 Amount Safe from Looting D06 Control of the Elements Workshop 3 100 Gold, 10 Crystite
Potion Rack Alchemist's_Lab 3 05:00 +200% Storage Bonus, +2 Amount Safe From Looting D13 Inescapable Confinement Workshop 4 500 Gold, 20 Crystite, 8 Prismatic Glass, 100 Quicksilver
Potion Dispensary Alchemist's_Lab 4 12:00 +300% Storage Bonus, +4 Amount Safe from Looting D16 Advanced Combat Training Workshop 4 2000 Gold, 50 Crystite, 16 Prismatic Glass, 300 Quicksilver, 300 Deep Ochre
Molten Candelabra Alchemist's_Lab 4 05:00 Crafting Speed: +20% D16 Advanced Combat Training Workshop 4 1000 Gold, 60 Crystite, 1500 Primordial Fire, 400 Ruby
Prismatic Candelabra Alchemist's_Lab 5 12:00 Crafting Speed +40% D20 Dragonkin Requisite Workshop 5 2000 Gold, 40 Crystite, 2500 Primordial Fire, 400 Ruby, 20 Prismatic Glass, 100 Diamond

Traps

Name Time Difficulty Rearm Damage Benefits Unlocking Research Level Required Crafting Cost
Poison Trap 00:20 20 10 50 x 5 Deals physical damage for 5 rounds A09 Basic Alchemical Reactions Alchemist's_Lab 2 100 Gold, 800 Primordial Water, 800 Primordial Fire
Dampening Totem 01:00 50 20 N/A Suppresses use of special abilities. A17 Master Itemcraft Alchemist's_Lab 5 1200 Gold, 300 Deep Ochre, 300 Dense Basalt
Healing Totem 01:00 40 20 N/A 20% healing of all defenders A18 Advanced Rockcarver's Efficiency Alchemist's_Lab 5 400 Gold, 200 Moonstone, 60 Crystite

FurnitureEdit

Fiery Candelabra

Molten Candelabra

Prismatic Candelabra

Test Tube Rack

Potion Rack

Potion Dispensary

Requirements Edit

Research: Control of the Elements
Room: Library level 3

Appearance Edit

Level 1/Tiles File:AlchemistsLab1.PNG

Level 2 File:AlchemistsLab2.PNG

Level 3 File:AlchemistsLab3.PNG

Level 4 File:AlchemistsLab4.PNG

Level 5 File:AlchemistsLab5.PNG

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