A room is a place with a special purpose and provides a special benefit to every Dungeon in Dungeon Overlord. For example, a Tavern is a place for a dungeon's inhabitants to eat and heal, a Den is a place to rest, a Mine is for harvesting resources and a Library is used for Researching technologies.
Rooms also provide you with hourly experience, on a per room basis, if their level is over 2. For a chart showing the specific amounts of all rooms see the XP page.
Cost and requirements Edit
|Name||Cost per tile||Description||Technology Requirement||Room Requirement|
|Alchemist's Lab||200 Gold||Alchemist's Lab crafts the magical items||D06 Control of the Elements||Library 3|
|Arena||2000 Gold||Arenas train high-level creatures||D16 Advanced Combat Training||Proving Ground 5|
|Cave1||??? Gold||Used for baby dragons???||???||???|
|Coven||5000 Gold||Covens summon high level creatures||D17 Rift to the Underworld||Spellcasting Chamber 4, Portal 5|
|Crypt||800 Gold||Crypts attract undead creatures||D11 No Rest for the Dead||Temple 3|
|Den||20 Gold||Orcs, Ogres, and Warlocks sleep here||None||None|
|Dragon's Lair1||10000 Gold||Dragon's Lair attract dragons||D20 Dragonkin Requisite||Vault 5, Elements Confine 5|
|Elements Confine||20 Gold||Confines store magical and unstable resources||D04 Secrets of Storage||Storage Room 3|
|Farm||10 Gold||Grow food in the farm||None||None|
|Forge||100 Gold||Craft items in the Forge||D02 Mechanical Essentials||Workshop 3|
|Guard Post||200 Gold||Guard Posts help in defense||D05 Sentry Duty||Tavern 3|
|Hallway||Free (1 tile)||Hallway||None||None|
|Library||50 Gold||Research new Technology in the Library||None||None|
|Mine||10 Gold||A mine collects resources||None||None|
|Portal Room||1000 Gold||Use the portal room to travel vast distances||D12 Dimensional Warping||Vault 4|
|Prison||400 Gold||Prisons house guests of the dungeon||D13 Inescapable Confinement||Guard Post 4, Workshop 3|
|Proving Ground||100 Gold||Creatures hone their combat skills here||D03 Combat Training||none|
|Spellcasting Chamber||3000 Gold||Spellcasting Chambers train high-level magical Creatures||D15 Principals of Battle Magic||Proving Ground 5|
|Storage Room||10 Gold||Store your mundane resources||None||Vault 2|
|Tavern||20 Gold||Creatures eat in the Tavern. Thieves are fond of the tavern||None||None|
|Temple||150 Gold||The Dark Elves commune with their Goddess in the Temple||D09 Sanctuary of the Dark Gods||Library 3|
|Workshop||100 Gold||Craft high-level items in the Workshop||D02 Mechanical Essentials||None|
1These rooms have not yet been implemented
Rooms Requirement Tree Edit
Room hit points Edit
All rooms of the same level have the same amount of hit points.
|Room level||Hit points|
Pages in category "Rooms"
The following 22 pages are in this category, out of 22 total.