A creature is a Dungeon inhabitant a player uses to carry out tasks. Most work mostly autonomously, but some require direct orders to carry out their intended tasks. Most can be trained and upgraded, but the main workers—Goblins—cannot be.
Main stats[]
This is a list of all creatures with base stats. Please refer to the What it all Means section for a full description of column headings.
Name | Class | Spawn time (hh:mm) | Upkeep cost2 | Spawn room | Tiles per Hour | Technology | Size |
---|---|---|---|---|---|---|---|
Dark Elf | Humanoid | 01:00 | 6 Food, 6 Gold | Guard Post (level 2) | 7 | Forces of the Dark Gods | 2 |
Dark Priestess | Humanoid | 01:30 | 5 Food, 13 Gold, 1 Primordial Water | Temple (level 3) | 2 | Forces of the Dark Gods | 2 |
Goblin | Humanoid | 00:01 | 0 Food | None | 12 | None | 1 |
Ogre | Humanoid | 02:00 | 20 Food, 4 Gold | Den (level 4) | 1 | Greater Minion Binding | 3 |
Orc | Humanoid | 00:15 | 8 Food, 2 Gold | Den (Level 2) | 3 | Creature Affinity | 1 |
Thief | Humanoid | 01:30 | 6 Food, 9 Gold | Tavern (level 3) | 10 | Ways of Subterfuge | 2 |
Warlock | Humanoid | 00:15 | 4 Food, 7 Gold | Den (level 1) | 2 | None | 1 |
Sapper | Humanoid | 02:00 | 21 Food, 30 Gold, 1 Quicksilver, 2 Primordial Earth | Arena (Level 5) | 1 | Conquest Party | 3 |
Death Knight | Undead | 15:00 | 36 Food, 30 Gold, 1 Moonstone | Prison (level 5) | 3 | Sinister Conversion | 6 |
Ghost | Undead | 01:00 | 6 Food, 2 Primordial Ice | Crypt (level 2) | 7 | Necromancy | 1 |
Lich | Undead | 10:00 | 14 Food, 22 Gold, 2 Moonstone | Spellcasting Chamber (level 5) | 2 | Dark Sacrifice | 7 |
Vampire | Undead | 03:36 | 18 Food, 10 Gold, 2 Primordial Fire, 2 Primordial Earth | Crypt (level 4) | 5 | Lessons of the Undying | 5 |
Wraith | Undead | 01:00 | 12 Food, 3 Primordial Water | Crypt (level 4) | 6 | Greater Necromancy | 2 |
Arch Fiend | Demon | 30:00 | 110 Food, 60 Gold, 1 Shallow Mantle | Coven (Level 5) | 2 | Alliance with the Underworld | 12 |
Balrog | Demon | 15:00 | 60 Food, 24 Gold, 2 Ruby | Coven (Level 4) | 2 | Pact with the Underworld | 6 |
Imp | Demon | 01:00 | 3 Food, 3 Gold, 1 Quicksilver | Spellcasting Chamber (Level 2) | 8 | Attunement with the Underworld | 1 |
Succubus | Demon | 01:30 | 6 Food, 7 Gold, 3 Primordial Fire | Prison (Level 2) | 5 | Attunement with the Underworld | 2 |
Black Dragon1 | Dragonkin | 40:00 | 200 Food, 300 Gold, 1 Heart of the Earth | Dragon's Lair (level ??) | 3 | Dark Sacrifice | 16 |
Black Dragon Baby1 | Dragonkin | 03:36 | 30 Food, 100 Gold | Cave (level ??) | 4 | Favor of the Dragon King | 6 |
Blue Dragon1 | Dragonkin | 40:00 | 200 Food, 300 Gold, 1 Heart of the Earth | Dragon's Lair (level ??) | 3 | Dark Sacrifice | 16 |
Blue Dragon Baby1 | Dragonkin | 03:36 | 30 Food, 100 Gold | Cave (level ??) | 4 | Favor of the Dragon King | 6 |
Chromatic Dragon1 | Dragonkin | 50:00 | 400 Food, 600 Gold, 2 Heart of the Earth | Dragon's Lair (level ??) | 3 | Favor of the Dragon King | 24 |
Chromatic Dragon Baby1 | Dragonkin | 03:36 | 60 Food, 200 Gold | Cave (level ??) | 4 | Dark Sacrifice | 8 |
Green Dragon Baby1 | Dragonkin | 03:36 | 30 Food, 100 Gold | Cave (level ??) | 1 | None | None |
Red Dragon1 | Dragonkin | 40:00 | 100 Food, 300 Gold, 1 Heart of the Earth | Dragon's Lair (level ??) | 3 | Dark Sacrifice | 16 |
Red Dragon Baby1 | Dragonkin | 03:36 | 30 Food, 100 Gold | Cave (level ??) | 4 | Favor of the Dragon King | 6 |
1These units have not yet been implemented
Name | Class | Tiles per hour | Size |
---|---|---|---|
Elf Cleric | Elf | 2 | 1 |
Elf Wizard | Elf | 2 | 1 |
Footman | Elf | 3 | 1 |
Paladin | Elf | 2 | 1 |
Ranger | Elf | 7 | 1 |
Rogue | Elf | 9 | 1 |
Combat stats[]
This is a list of all creatures with base combat stats. Please refer to the What it all Means section for a full description of column headings.
Name | Health | Speed | Carry | Attack | Defense | Damage type1 | Damage | Delay 3 | Awarness range | Attack range | Move type | Pillage |
Resistance1 phys mag fire cold elec pois dis |
Tank | Range Tank | Heal rate | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dark Elf | 600 | 1 | 90 | 90 | 80 | Physical | 30 | 3 | 9 | 7 | Ground | 0 | 0% | 0% | 0% | 0% | 0% | 0% | 25% | 2 | 2 | 700 |
Dark Priestess | 300 | 3 | 50 | 60 | 30 | Magical | 20 | 3 | 6 | 3 | Ground | 0 | 0% | 0% | 0% | 0% | 0% | 50% | 0% | 1 | 1 | 100 |
Sapper | 500 | 1 | 50 | 10 | 10 | Fire | 10 | 2 | 3 | 1 | Ground | 0 | 0% | 0% | 25% | 25% | 25% | 0% | 0% | 1 | 1 | 200 |
Goblin | 200 | 1 | 500 | 10 | 90 | Physical | 10 | 2 | 3 | 1 | Ground | 0 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 1 | 1 | 200 |
Ogre | 2500 | 5 | 400 | 120 | 10 | Physical | 90 | 2 | 5 | 1 | Ground | 125 | 25% | 0% | 0% | 0% | 0% | 0% | 0% | 4 | 4 | 600 |
Orc | 800 | 3 | 200 | 50 | 20 | Physical | 40 | 2 | 6 | 1 | Ground | 0 | 0% | 0% | 0% | 0% | 25% | 0% | 0% | 2 | 2 | 200 |
Thief | 400 | 1 | 125 | 100 | 40 | Poison | 20 | 1 | 9 | 1 | Ground | 0 | 0% | 0% | 25% | 0% | 0% | 50% | 0% | 1 | 1 | 600 |
Warlock | 200 | 4 | 50 | 120 | 10 | Disease | 70 | 3 | 5 | 5 | Ground | 0 | 0% | 25% | 0% | 0% | 50% | 0% | 0% | 1 | 2 | 50 |
Death Knight | 4000 | 4 | 100 | 180 | 100 | Physical | 120 | 2 | 6 | 1 | Ground | 25 | 50% | 0% | 0% | 0% | 0% | 50% | 50% | 3 | 3 | 1100 |
Ghost | 600 | 2 | 75 | 30 | 80 | Cold | 10 | 1 | 4 | 1 | Fly | 0 | 100% | 0% | 0% | 0% | 0% | 50% | 50% | 1 | 1 | 500 |
Lich | 1400 | 6 | 50 | 200 | 60 | Magical | 140 | 3 | 5 | 4 | Ground | 0 | 0% | 50% | 0% | 0% | 0% | 75% | 75% | 1 | 2 | 400 |
Vampire | 1800 | 3 | 25 | 140 | 90 | Cold | 80 | 2 | 6 | 1 | Ground | 20 | 0% | 0% | 0% | 0% | 0% | 50% | 50% | 3 | 3 | 2200 |
Wraith | 800 | 3 | 150 | 70 | 70 | Disease | 50 | 2 | 5 | 1 | Ground | 0 | 0% | 0% | 0% | 0% | 50% | 50% | 50% | 2 | 2 | 1600 |
Arch Fiend | 10000 | 5 | 2000 | 200 | 115 | Electrical | 170 | 2 | 6 | 1 | Ground | 500 | 0% | 75% | 75% | 25% | 25% | 0% | 0% | 5 | 5 | 1000 |
Balrog | 7000 | 4 | 1000 | 160 | 70 | Fire | 90 | 2 | 6 | 1 | Ground | 200 | 0% | 25% | 100% | 0% | 0% | 0% | 0% | 4 | 4 | 900 |
Imp | 100 | 1 | 100 | 50 | 160 | Fire | 10 | 1 | 8 | 4 | Ground | 0 | 0% | 75% | 50% | 0% | 0% | 0% | 0% | 3 | 3 | 300 |
Succubus | 900 | 2 | 100 | 60 | 40 | Fire | 35 | 2 | 6 | 2 | Ground | 0 | 50% | 0% | 25% | 25% | 25% | 0% | 0% | 2 | 2 | 500 |
Black Dragon2 | 25000 | 4 | 10000 | 250 | 200 | Poison | 200 | 2 | 6 | 1 | Fly | 500 | 40% | 40% | 0% | 0% | 0% | 100% | 50% | 5 | 5 | 900 |
Black Dragon Baby2 | 5000 | 3 | 5000 | 125 | 100 | Poison | 100 | 2 | 6 | 1 | Fly | 200 | 40% | 40% | 0% | 0% | 0% | 100% | 50% | 3 | 3 | 900 |
Blue Dragon2 | 25000 | 4 | 10000 | 250 | 200 | Cold | 200 | 2 | 6 | 1 | Fly | 500 | 30% | 30% | 0% | 0% | 100% | 50% | 50% | 5 | 5 | 900 |
Blue Dragon Baby2 | 5000 | 3 | 5000 | 125 | 100 | Cold | 100 | 2 | 6 | 1 | Fly | 200 | 30% | 30% | 0% | 0% | 100% | 50% | 50% | 3 | 3 | 900 |
Chromatic Dragon2 | 100000 | 5 | 25000 | 400 | 250 | Any | 300 | 2 | 6 | 1 | Fly | 1000 | 30% | 0% | 0% | 100% | 100% | 50% | 50% | 6 | 6 | 900 |
Chromatic Dragon Baby2 | 5000 | 3 | 5000 | 125 | 100 | Any | 100 | 2 | 6 | 1 | Fly | 300 | 30% | 0% | 0% | 100% | 100% | 50% | 50% | 3 | 3 | 900 |
Green Dragon Baby2 | 5000 | 2 | 5000 | 125 | 100 | Poison | 100 | 1 | 6 | 1 | Fly | None | 40% | 40% | 0% | 0% | 0% | None | 50% | 3 | 3 | 900 |
Red Dragon2 | 25000 | 5 | 10000 | 250 | 200 | Fire | 200 | 2 | 6 | 1 | Fly | 500 | 30% | 30% | 100% | 0% | 0% | 50% | 50% | 5 | 5 | 900 |
Red Dragon Baby2 | 5000 | 3 | 5000 | 125 | 100 | Fire | 100 | 2 | 6 | 1 | Fly | 200 | 30% | 30% | 100% | 0% | 0% | 50% | 50% | 3 | 3 | 900 |
Elf Cleric | 400 | 3 | 100 | 80 | 60 | Magical | 10 | 3 | 5 | 3 | Ground | 100 | 0% | 40% | 0% | 0% | 0% | 0% | 75% | 1 | 1 | 1000 |
Elf Wizard | 200 | 4 | 100 | 140 | 10 | Fire | 60 | 4 | 6 | 5 | Ground | 40 | 0% | 25% | 20% | 30% | 30% | 0% | 0% | 1 | 2 | 1000 |
Footman | 1200 | 3 | 200 | 50 | 40 | Physical | 30 | 2 | 6 | 1 | Ground | 30 | 20% | 0% | 0% | 0% | 0% | 0% | 0% | 2 | 2 | 1000 |
Paladin | 2500 | 4 | 1000 | 120 | 100 | Physical | 45 | 2 | 7 | 2 | Ground | 200 | 40% | 50% | 50% | 0% | 0% | 0% | 0% | 4 | 4 | 1000 |
Ranger | 800 | 2 | 300 | 70 | 50 | Physical | 20 | 3 | 9 | 7 | Ground | 20 | 0% | 0% | 0% | 0% | 0% | 75% | 75% | 2 | 2 | 1000 |
Rogue | 300 | 1 | 1000 | 90 | 120 | Poison | 35 | 1 | 9 | 1 | Ground | 10 | 0% | 0% | 50% | 50% | 50% | 75% | 50% | 1 | 1 | 1000 |
1 damage types and resistances where activated on 5/24/11; the resistances are as follows: physical, magical, fire, cold, electricity, poison and disease.
2 These units have not yet been implemented
3 delay is the number of combat rounds between attacks
Creatures training stats[]
Summary about all creatures training costs and training conditions Creatures training summary
What it all Means[]
Main Stats[]
Class: Each creature has a classification of either Humanoid, Demon, Undead, or Dragonkin (currently unused). Some Furniture and Rooms may affect a particular class of creature.
Spawn Time: The length of time it takes a creature to show up in your dungeon after its bed has been placed. This is also the length of time it takes for a new creature to appear after the previous one has been killed. Note that in this circumstance, the replacement creature's timer will not start until after the next payday.
Upkeep Cost: The food, gold, and other resource requirements of a level 1 creature. These resources are consumed every payday. These requirements increase by 20% for every creature level.
Spawn Room: The room requirements to place the creature's bed.
Tiles per Hour: The movement rate of creatures on the Overworld Map.
Technology: The Technology required to craft the creature's bed. Please note that you must also have the appropriate technology to build the room that this furniture is placed in.
Size: Used to determine the Point Value of each creature. Each creature's Point Value is its Level times its Size.
Combat Stats[]
Health: The total amount of damage a creature can take before it is slain. This value increases by 20% for every level.
Speed: The number of rounds before a creature may take another move action.
Carry: How much loot a creature may carry after a successful raid attempt. This value increases by 20% for every level.
Attack: Used to determine whether a creature hits or misses on an attack action. A high attack value means the creature should hit more often.
Defense: Used to determine whether a creature is hit or missed. A high defense value means the creature should be missed more often.
Damage Type: Damage falls into one of six categories: physical, magical, fire, cold, electricity, poison and disease.
Damage: A successful hit reduces a creature's health by this amount. This value increases by 20% for every level.
Delay: The number of rounds before a creature may take another attack action.
Awareness Range: The number of tiles a creature can perceive and react to visible creatures. A creature that is unaware of an attacker takes no actions until the attacker moves within Awareness Range or it is attacked.
Attack Range: How far away the attacker can be from its target. Values greater than 1 are considered Ranged Attacks.
Move Type: Whether the creature must move across rooms tiles <Ground) or can Fly over lava.
Pillage: The amount of damage a creature deals on a Pillage attack. This value increases by 20% for every level.
Resistances: The percent of damage mitigated from an attack of the corresponding Damage Type. 100% mitigation equals total immunity.
Tank: The number of Melee Attack creatures the unit may be attacked by at once. Subsequent attackers must target a separate creature.
Range Tank: The number of Ranged Attack creatures the unit may be attacked by at once.
Heal Rate: The amount of Health an injured creature recovers after every payday.
Sources[]
Rorschach's Spreadsheet: http://do.pfbcplugin.biz/