Dark Elf | |
---|---|
Special Abilities | Stealth Detection |
Spawn Time | 1:00:00 |
Creature Type | Humanoid |
Damage Type | Physical |
Requirements | |
Technology | Forces of the Dark Gods |
Room | Guard Post, Level 2 |
Furniture | Guard House |
Training | Proving Ground 1-99 Arena 100+ |
Training Furniture | Motif of the Dark Gods +20 Level Symbol of the Dark Gods +40 Level Mark of the Dark Gods +60 Level |
A dark elf is a ranged fighter in Dungeon Overlord. The dark elf is now the best Settlement raiding unit in Tier-1, as they combine fast speed with decent DPS and an incredible range.
Advantages | Disadvantages |
---|---|
Powerful unit in both raiding and defense | Comes fairly late for Tier-1 |
Highest minion range in the game | Only 1/3 shots actually do damage, reducing DPS |
Range advantage often results in minimal HP loss | Level cap + furniture is placed in the Temple |
Damaged less from raids than Orcs of a similar level | Expensive "bed" when first available |
Great healing rate vs. overall HP for a ranged unit | Takes forever to recruit and level |
Very fast on the overworld map | Will often raid too quickly for healing to keep up |
Stats gained per level[]
- 120 Health
- 6 Damage
- 18 Carry
Spawn Info[]
This is the chance of the creature spawning in a room when defending against an attack. The values are relative to each other.
- Guard Post 7
- Tavern 3
- Temple 3
- Other 1
Furniture[]
- Guard House +1 Dark Elf
- Motif of the Dark Gods +20 Level
- Symbol of the Dark Gods +40 Level
- Mark of the Dark Gods +60 Level
Raiding and defense[]
Dark Elves need to be leveled before they can be sent to Settlements alone, so you will need to rush Necromancy and a Temple in order to craft and place the Motif of the Dark Gods so you can level them past Level 10. A Level 15 dark elf can easily 3/3 raid Tier-1 settlements indefinately, with no danger of dying. Data is being collected on the number and levels of dark elves needed to safely 3/3 raid a Tier-2 settlement. Preliminary results suggest that 6 x Level 25 Dark Elves can reliably do so, and that 10 x Level 18-20 Dark Elves should be roughly as safe. Their speed and ability to take minimal damage once they reach the right level make them very close to thieves in raiding effectiveness, although they require much more infrastructure to reach that point. 2x Level 70-75 on T2 3/3 is safe(at least 30mins away). 3x lvl 50 is pretty safe as well. Lately, lvl 130 DE died, SOE informed, that even higher lvl DE could die on T2...
Dark Elves are excellent defensive creatures as well if the Guard Post and Den are placed properly and either mazing, traps, or a tanking creature is used to allow the dark elves to utilize their range advantage. Dark Elves are also a ready source of leveled Stealth Detection; while a low-level thief will often serve the same purpose, this does not apply when the scouting thief has a significant level advantage. Dark Elves kept for raiding and defensive purposes should be of a high enough level to retain a very large chance of detection even against leveled scouts.
Visit creatures' training cost tables
Stage | Health | Attack | Defense | Damage | Speed | Healing Rate | Carry | Pillage | Range | Traveling Per Square | Upkeep | Training Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Initial | 600 | 90 | 80 | 30 | 7 | 700 | 90 | 0 | projectile | 0:08:34 | 6 Food, 6 Gold | 400 Gold, 1 Goblin Twine, 2 Pig Iron Ingot, 100 Food |
At Level 10 | 1680 | 90 | 80 | 84 | 7 | 700 | 252 | 0 | projectile | 0:08:34 | 17 Food, 17 Gold | 500 Gold, 2 Goblin Twine, 3 Pig Iron Ingot, 200 Food |
At Level 20 | 2880 | 90 | 80 | 144 | 7 | 700 | 432 | 0 | projectile | 0:08:34 | ~30 Food, ~30 Gold | 600 Gold, 3 Goblin Twine, 4 Pig Iron Ingot, 300 Food |
At Level 30 | 4080 | 90 | 80 | 204 | 7 | 700 | 612 | 0 | projectile | 0:08:34 | 42Food, 42Gold | 700 Gold, 4 Goblin Twine, 5 Pig Iron Ingot, 1 Cold Iron Ingot, 400 Food |
At Level 40 | 5280 | 90 | 80 | 264 | 7 | 700 | 792 | 0 | projectile | 0:08:34 | 54 Food, 54 Gold | 800 Gold, 5 Goblin Twine, 6 Pig Iron Ingot, 2 Cold Iron Ingot, 500 Food |
At Level 50 | 6480 | 90 | 80 | 324 | 7 | 700 | 972 | 0 | projectile | 0:08:34 | 66 Food, 66 Gold | 900 Gold, 6 Goblin Twine, 8 Pig Iron Ingot, 3 Cold Iron Ingot, 600 Food |
At level 60 | 7680 | 90 | 80 | 384 | 7 | 700 | 1152 | 0 | projectile | 0:08:34 | 78 Food, 78 Gold | 900 Gold, 6 Goblin Twine, 8 Pig Iron Ingot, 3 Cold Iron Ingot, 50 Deep Ochre, 600 Food |
At level 70 | 8880 | 90 | 80 | 444 | 7 | 700 | 1332 | 0 | projectile | 0:08:34 | 89 Food, 89 Gold | 900 Gold, 6 Goblin Twine, 8 Pig Iron Ingot, 3 Cold Iron Ingot, 50 Deep Ochre, 600 Food |
At level 100 |
12480 | 90 | 80 | 624 | 7 | 700 | 1872 | 0 | projectile | 0:08:34 | 125 Food, 125 Gold | 1600 Gold, 8 Goblin Twine, 12 Pig Iron Ingot, 5 Cold Iron Ingot, 150 Deep Ochre, 800 Food |
At Level 150 | 18480 | 90 | 80 | 924 | 7 | 700 |
2772 |
0 | projectile | 0:08:34 | 168 Food, 84 Gold | 1100 Gold, 7 Goblin Twine, 10 Pig Iron Ingot, 4 Cold Iron Ingot, 100 Deep Ochre, 700 Food |
At Level 200 | 24480 | 90 | 80 | 1224 | 7 | 700 | 3672 | 0 | projectile | 0:08:34 | 245 Food, 245 Gold | 2200 Gold, 10 Goblin Twine, 14 Pig Iron Ingot, 6 Cold Iron Ingot, 200 Deep Ochre, 900 Food |
Damage Type and Resistances[]
Damage Type: Physical
Physical | Magical | Fire | Cold | Electrical | Poison | Disease |
---|---|---|---|---|---|---|
0 |
0 |
0 |
0 |
0 |
25% |
0 |