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Claimed HotM on the map

Mountain with claimed HotM on the map

Crowned Lord of the Mountain

Crowned Lord of the Mountain and his dungeons

Dungeon in the HotM

The inner HotM and the silver chest

Heart of the Mountain

Old HotM announcement and layout

The Heart of the Mountain, also shortened to HotM, was implemented with the Lord of the Mountain patch on the 4. August 2011.[1]

The basics[]

Every mountain possesses a HotM at the 10th dungeon place. The HotM is a normal dungeon with 4 entrances, a bigger amount of vault tiles than the normal dungeon and additional 500% storage room. It can be occupied like other normal dungeons, if it has not been claimed yet. Claiming the HotM crowns a player to be the Lord of the Mountain which enables them to tax loyal players in the mountain as well as giving them the ability to level up the upgrades for the mountain. An available HotM can be claimed like a normal dungeon after the Lord of the Mountain-Research has been obtained.

Loyalty and the tax system[]

The Lord of the Mountain, also shortened to LotM, is able to tax dungeons from players which are loyal to him in the claimed mountain.

The tax rate is set up by the LotM and it can fluctuate between 0% and 30%. When loyal players pick up their resources they get automatically taxed. The taxes are stored in the silver chest in the HotM until the LotM picks the chest up. Only picked up resources are taxed, traded or raided resources don't get taxed.

Being loyal to the LotM allows players to benefit from the upgrades from the HotM. Loyalty can be declared immediately, the withdrawing on the other hand takes 24 hours. Loyal players can be marked as an enemy from the LotM. They don't have to pay anymore taxes but they can't benefit from the HotM upgrades, and they can't declare loyalty as long as they are still marked. Players loyal within the same mountain can't attack each other.

The Mountain Upgrades[]

Every HotM has between 1 and 5 different upgrades which it can offer to the mountain inhabitants. The upgrades can be divided, accordingly to their leveling costs, into 3 classes. Upgrades have different random maximum levels, between 5 and 40. The upgrades start at the level 0 with no benefits for the inhabitants and can be leveled up only by the LotM. Upgrades are instantaneous, however further upgrades are delayed until the Upgrade Lockout timer completes. Every player can look at the Mountain Upgrades by only looking into a mountain, no scouting is needed. If the HotM is conquered by another player 50% of the upgrades level will be lost and will have to be leveled again. On giving up the HotM all upgraded levels will be lost.

The three cost classes are Common, Uncommon, and Rare.[2] Uncommon upgrades cost twice as much as the Common upgrades, while the Rare upgrades cost five times as much. Note that upgrades above level 5 have extra costs in addition to the basic upgrade costs.

Upgrade Costs[]

Upgrade Level
Common Uncommon Rare
1 through 5 14000 Crystal25000 Gold25000 Iron

20000 Leather

8000 Primordial Earth

8000 Primordial Fire

8000 Primordial Ice

8000 Primordial Water

28000 Crystal50000 Gold50000 Iron

40000 Leather

16000 Primordial Earth

16000 Primordial Fire

16000 Primordial Ice

16000 Primordial Water

70000 Crystal125000 Gold125000 Iron

100000 Leather

40000 Primordial Earth

40000 Primordial Fire

40000 Primordial Ice

40000 Primordial Water

Upgrade Lockout 12 hours 24 hours 60 hours

6 through 10

All above plus:

2000 Moonstone2000 Ruby1200 Deep Ochre

1200 Dense Basalt

1600 Quicksilver

4000 Moonstone4000 Ruby2400 Deep Ochre

2400 Dense Basalt

3200 Quicksilver

10000 Moonstone10000 Ruby6000 Deep Ochre

6000 Dense Basalt

8000 Quicksilver

Upgrade Lockout 24 hours 48 hours 120 hours
11 through 20

All above plus:

1000 Diamond400 Feldspar400 Shallow Mantle

1800 Mithril Ore

2000 Diamond800 Feldspar800 Shallow Mantle

3600 Mithril Ore

5000 Diamond2000 Feldspar2000 Shallow Mantle

9000 Mithril Ore

Upgrade Lockout 48 hours 96 hours 240 hours
21 through 30

All above plus:

200 Abyssal Mantle1000 Adamantite Ore 400 Abyssal Mantle2000 Adamantite Ore 1000 Abyssal Mantle5000 Adamantite Ore
Upgrade Lockout 48 hours 96 hours 240 hours
31 through 40

All above plus:

100 Heart of the Earth 200 Heart of the Earth 500 Heart of the Earth
Upgrade Lockout 96 hours 192 hours 480 hours


List of All Mountain Upgrades[]

Icon Name Bonus Class
Command chamber demon Command Chamber: Demon +2% Decrease Demon Training Cost Rare
Command chamber humanoid Command Chamber: Humanoid +2% Decrease Humanoid Training Cost Rare
Command chamber undead Command Chamber: Undead +2% Decrease Undead Training Cost Rare
Controlling stone Controlling Stone Increase Experience 0.25 per Pay Day Common
Deceptive stone Deceptive Stone +10% Bonus to Stealth Uncommon
Enslavement crucible Enslavement Crucible +2% Reduction to Pay Day costs Rare
Fertile soil Fertile Soil +5% Food Generation Common
Fortitude chamber demon Fortified Chamber: Demon +5% to Health of Demon Uncommon
Fortitude chamber humanoid Fortitude Chamber: Humanoid +5% to Health of Humanoid Uncommon
Fortitude chamber undead Fortitude Chamber: Undead +5% to Health of Undead Uncommon
Fortified passages demon Fortified Passages: Demon +10% Demon Defensive Damage Common
Fortified passages humaoid Fortified Passages: Humanoid +10% Human Defensive Damage Common
Fortified passages undead Fortified Passages: Undead +10% Undead Defensive Damage Common
Frenzied pillagers Frenzied Pillagers +5% Pillage Rate of Creatures Uncommon
Gemstone quarries Gemstone Quarries +5% Mining Rate of Gemstones Uncommon
Giant mining nodes Giant Mining Nodes Additional Goblin Miner 0.2 per node Uncommon
Goblin village Goblin Village Population Benefit: +1 Goblin every 5 Mountain Bonus Levels Rare
Hardened furniture Hardened Furniture +20% Furniture Resistant to Pillaging Common
Hardened walls Hardened Walls +20% Rooms Resistant to Pillaging Common
Heavy ore veins Heavy Ore Veins +5% Mining Rate of Ores Uncommon
Hidden traps Hidden Traps +10% Increase to Trap Difficulty Common
Incocspicious mountain Inconspicuous Mountain +5% Reduction to Hate Accrual Common
Infernal archives Infernal Archives Research Workers: .5 Maximum Worker Bonus Rare
Ironrich water Ironrich Water +5% Increase to Creature Carry Capacity Common
Lethal traps Lethal Traps +10% Damage of Traps Common
Magic affinity Magic Affinity +5% Increase Creatures Special Ability Uncommon
Mending aura Mending Aura +10% Rate of Healing Common
Mountain forge Mountain Forge +10% Increase to Crafting Speed Common
Mountain stonebinding Mountain Stonebinding +3 Extra Tiles per rank Rare
Plentiful crystal Plentiful Crystal +5% Crystal Mining Rate Common
Plentiful gold Plentiful Gold +5% Gold Mining Rate Common
Plentiful iron Plentiful Iron +5% Iron Mining Rate Common
Pliable stone Pliable Stone +10% Room Upgrade Speed Common
Quicksilver blessing Quicksilver Blessing +5% Increase Speed for All Creatures Rare
Rally nexus Rally Nexus +5% Increase Damage for all creature types in and out of dungeon. Rare
Rally point demon Rally Point: Demon +5% Increase Damage for Demon in and out of dungeon. Uncommon
Rally point humanoid Rally Point: Humanoid +5% Increase Damage for Humanoidin and out of dungeon. Uncommon
Rally point undead Rally Point: Undead +5% Increase Damage for Undead in and out of dungeon. Uncommon
Rich elements Rich Elements +5% Primal Mining Rate Uncommon
Scavenger hideaways Scavenger Hideaways +5% Amount of Loot from Raiding Common
Secret nooks Secret Nooks +20% Safe Storage Common
Seeing stone Seeing Stone +10% Bonus to stealth detection Common
Spacious rooms Spacious Rooms +10% to all storage Common
Stable ground Stable ground +10% to stack size Common
Training affinity Training Affinity +10% to all training speed Common
Lethal traps Trapmaster +100% Amount of Traps Uncommon
Underworld motivation Underworld Motivation +5% Movement Speed for Surveying Uncommon
Unnatural binding force Unnatural Binding Force Population Increase: 0.5 Creatures Uncommon
Well traveled roads Well Traveled Roads +5% Movement Speed for Settlement Raids Common
Wonderous caverns Wonderous Caverns +5% Faster Research Generation Rare

Sources[]

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