FANDOM


Thief
Thief portrait
Special Abilities Backstab
Disarm Trap
Stealth
Stealth Detection
Spawn Time 1:30:00
Creature Type {{{creaturetype}}}
Damage Type {{{damagetype}}}
Requirements
Technology Ways of Subterfuge
Room Tavern, Level 3
Furniture Trapdoor
Training Proving Ground Level 1-99
Arena Level 100+
Training Furniture Dark Nook Max Level +20
Shifty Nook Max Level +40
Shady Nook Max Level +60


The thief is a special creature which has stealth, backstab, and disarm trap abilities. They have an extremely fast overworld map speed, and high carrying capacity. Their stealth ability can be revealed by other thieves and dark elves when attacking other dungeons and by rangers or rogues when attacking elf encampments.

Stats gained per levelEdit

  • 80 Health
  • 4 Damage
  • 25 Carry

Spawn InfoEdit

This is the chance of the creature spawning in a room when defending against an attack. The values are relative to each other.

Raiding Edit

Thieves will attack creatures if sent alone or in a group and will use their special ability for extra damage. They target ranged and support units over melee making them more useful in a group, as those units generally have lower health points and can turn the raid against you if not dealt with.


Spying Edit

Thieves can perform a special spy attack on another player's dungeon. During a Spy Attack they will not fight creatures or raid resources. They go for the vault(but do not loot it) and return to the exit, attempting to disarm all traps blocking their way. If detected they will attempt to flee the dungeon and avoid combat.

If the spy mission is successful you are provided with the layout of that dungeon. The "defending" player has no knowledge that a spy has been sent to their dungeon at anytime, unless the thief is detected while inside their dungeon.

Stealth detection Edit

Quote from ProfessorOwl (Dungeon Overlord Developer): "The higher the level of thief, the harder he is to detect. A level comparision is made against any creature that has a chance to detect him. If the thief is much higher level, the chances of detection go down. The same holds true with disarming traps."[1]

Creatures or heroes capable of Stealth Detection have a 2% chance of detecting a stealthed thief, regardless of level. However, creatures without Stealth Detection are unable to detect stealthed thieves (unless stealth is broken by an alarm trap).[2]

Leveling Edit

To train beyond level 10 you will need to place a Dark NookShifty Nook, or a Shady Nook in your Tavern.

Stage Health Attack Defense Damage Speed Healing Rate Carry Pillage Range Traveling Per Square Upkeep Training Cost
Initial 400 100 40 20 10 600 125 0 close combat 0:06:00 11 Gold,
7 Food
400 Gold, 1 Reinforced Leather, 100 Iron, 100 Food
At Level 10 1120 100 40 56 10 600 350 0 close combat 0:06:00 27 Gold, 18 Food 600 Gold, 2 Reinforced Leather, 150 Iron, 125 Food
At Level 20 1920 100 40 96 10 600 600 0 close combat 0:06:00 45 Gold, 30 Food 800 Gold, 3 Reinforced Leather, 200 Iron, 150 Food
At Level 30 2720 100 40 136 10 600 850 0 close combat 0:06:00 63 Gold, 42 Food 1000 Gold, 4 Reinforced Leather, 300 Iron, 175 Food, 100 Primordial Water
At Level 40 3520 100 40 176 10 600 1100 0 close combat 0:06:00 81 Gold, 54 Food 1200 Gold, 6 Reinforced Leather, 400 Iron, 200 Primordial Water, 200 Food
At Level 50 4320 100 40 216 10 600 1350 0 close combat 0:06:00 99 Gold, 66 Food 1500 Gold, 8 Reinforced Leather, 1 True Silver Ingot, 300 Primordial Water, 250 Food
At Level 60 5120 100 40 256 10 600 1600 0 close combat 0:06:00 117 Gold, 78 Food Visit creatures' training cost tables
At Level 70 5920 100 40 296 10 600 1850 0 close combat 0:06:00 135 Gold, 90 Food 1800 Gold, 10 Reinforced Leather, 2 True Silver Ingot, 400 Primordial Water, 250 Food
At Level 80 6720 100 40 336 10 600 2100 0 close combat 0:06:00 153 Gold, 102 Food
At Level 90 7520 100 40 376 10 600 2350 0 close combat 0:06:00 171 Gold, 114 Food
At Level 100 8320 100 40 416 10 600 2600 0 close combat 0:06:00 189 Gold, 126 Food 2300 Gold, 12 Reinforced Leather, 3 True Silver Ingot, 500 Primordial Water, 50 Quicksilver, 300 Food
At Level 150 12320 100 40 616 10 600 3850 0 close combat 0:06:00 2800 Gold, 15 Reinforced Leather, 4 True Silver Ingot, 600 Primordial Water, 100 Quicksilver, 400 Food
At Level 200 16320 100 40 816 10 600 5100 0 close combat 0:06:00 3300 Gold, 18 Reinforced Leather, 6 True Silver Ingot, 800 Primordial Water, 150 Quicksilver, 2 Whirling Gizmos, 450 Food

Damage Type and Resistances Edit

Damage Type: Poison

Physical Magical Fire Cold Electrical Poison Disease

0

0

25%

0

0

50%

0

ReferencesEdit

  1. "Thieves suck" topic from official Dungeon Overlord message board
  2. "Update Notes 3.02.11" topic from official Dungeon Overlord message board

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.